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My name is Clément.
I'm a senior software engineer.

Lead frontend engineer at Mindflow.

Experiences

Dec 2021
Aug 2021
Lead frontend engineer
At Mindflow

Currently working on a no code / low code Security Orchestration, Automation and Response ( SOAR ) platform.

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Jul 2021
May 2018
Lead frontend engineer
At Privowny

Worked on cross browser WebExtension written in Preact/Typescript and providing online privacy tools.
Driving a team between 3 and 5 persons, my main tasks were to:

  • increase code quality and maintainability
  • setup a in house UI library in collaboration with the UX team
  • develop low level communication tools to fit WebExtension specific needs
  • much more ...
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Mar 2018
Jan 2017
Software engineer
At Bittle

Worked on migrating code base of a data processing and analysis front end to Angular

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Mar 2016
Nov 2013
Data processing engineer
At CNRS

Worked on a data processing C++ application part of the data reduction pipeline of the Euclid project.

Euclid is driven by the European Space Agency (ESA) and is one of the leading project in deep space observation.

My job was was to:

  • provide a cross platform framework for scientific tasks
  • provide build and test infrastructure
  • create integration tools for the Euclid ecosystem.
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May 2013
Jan 2013
UI software engineer
At Wyplay

Worked as a Python/C++ UI developer for embeded software in tv broadcasting environement.

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Nov 2012
Mar 2011
Software engineer
At Pixxim

Worked as a lead developer on a "serious-game" project featuring:

  • TCP Network communication for multiplayer simulations.
  • Fully scriptable API using LUA
  • Voip using TeamSpeak
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Mar 2011
Dec 2010
Tooling software engineer
At Lexis numérique

Worked as a tool developer on an undisclosed AAA project on PS3, XBOX 360, PC.
I developed from scratch one of the level edition tool.
Innovative and narrative project with a lot of motion capture.

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Jun 2010
Jan 2009
Lead software engineer
At Exkeee

I worked at Exkee as a Lead developper driving a small team.

I worked on several Wii and PS3 prototype and one commercial WiiWare game.

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Nov 2008
Jan 2008
R&D engineer
At Bakery animation

Worked as a R&D C++ engineer on linux. My main objective was to port the available Linux C++ library to windows. I also worked on the internal GUI custom library, and on an internal chat software.

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Jan 2007
Jan 2006
Tools and engine developper
At 10 Tacle Studio

Worked as a C++ Tool developer for the in house level/assets editor. My main objectives were to add new features to the existing level editor

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